Gaming makes more money than movies and recorded music combined, but it still gets covered like a hobby. That gap is where these stories live. When a single game carries a $10 billion revenue expectation, a delay moves stock markets. When a studio bets seven years and $133 million on one title, a review score can erase a third of its market value before lunch. The industry's economics have outgrown its risk tolerance, and the collisions are spectacular.

The business patterns here rhyme with the rest of this site. The same social engineering that cracks casinos gave a 17-year-old the GTA 6 source footage. The same all-in capital allocation that kills retailers now decides which studios survive a single launch. And the same story-versus-substance gap that fuels startup fraud plays out in marketing cycles, where hype is priced years before anyone touches the product.

We cover gaming as a business beat: where the money comes from, who is betting it, and which single decision behind each launch, leak or flop actually determined the outcome.